Intramural Basketball Rules
Eligibility
- Intramural basketball is open to any UW-Parkside student enrolled in 6 credits or more. Faculty, and staff and alumni may participate but must purchase a Sports and Activity Center membership .
- After playing in one contest with a team, a player may not transfer to another team in the same league in the same sport.
- A team may have 2 former collegiate varsity basketball players on the roster. No player currently on the varsity basketball teams is eligible to play
- Teams can add players to their roster until the end of the second week of play. Players added to the roster after the second week of play will be ineligible.
- Any team using ineligible players will forfeit the contest or contests in which that player participated.
Players
- A team will play with 5 players on the court and can have up to 10 players on the roster.
- Games can begin with 4 players.
- Rosters will be turned in during the managers meeting.
- Player must check in with the scores table prior to the contest.
- COED- Coed Leagues must have the same number of men and women. Example, 5 men and 5 women or 4 men and 4 women.
- COED- During games there must be two women on the floor for each team at all times.
Rules
- Players must bring their Ranger Cards to enter the building and to checkout jerseys.
- A game will consist of two 20 minute halves. The time will be kept by one scorekeeper on each court.
- Overtime will be 5 minutes with a continuous clock. The clock will stop during the 1 minutes of overtime. If the score is still tied after 5 minutes of overtime the game will end in a tie.
- 2 minutes are allowed between halves
- Each team has two 30 second time-outs per game and they can be used whenever a team so desires. Both timeouts can be used in one half. The game clock will be stopped during time outs.
- Game clock will not be stopped for FREE THROWS, ANY FOULS, technical fouls, jump balls, out-of-bounds, etc. Only during the last minute of the game will the clock be stopped during dead ball situations.
- Clock will be stopped for all injuries.
- Games must start within five minutes of the assigned time or a forfeit will result.
- No arguing with officials. Any arguing will result in an ejection and a two week suspension from intramurals.
Fouls and Foul Shots
- If a player is fouled in the act of shooting either a two or three point try, and he makes the basket, his team will be awarded one free throw. If a player is fouled in the act of shooting a 2 or 3 point try and they miss the shot, they will be award either 2 or 3 free throws.
- BONUS SITUATION: When a team reaches its seventh (7th) foul per half, a bonus situation occurs. Every common foul after this will be awarded one and one free throws. There is NO DOUBLE BONUS.
- When a player commits his fifth foul he is disqualified from the game. A player is also disqualified for getting two technical fouls.
- Technical fouls and flagrant fouls are two shot fouls, with the possession of the ball going to the team who did not get the technical.
- If player receives two technical fouls or two flagrant fouls throughout the ENTIRE SEASON, he or she will be suspended from intramurals for two games.
Substitutions
- Subs may enter the game any time the ball is dead. However, substitutions must report to the scorer and wait for the floor officials to grant entry. A technical foul is charged for failure to comply.